Motivation levels & Gaming

nuggetsoflearning • August 10, 2021

Games are designed around the basis of DDA (dynamic difficulty adjustment) the balance between ability and challenge.

What is the comparison to motivation, are we in a flow state when we get the perfect level of capability and challenge.

When you are gaming they talk about levels of immersion:-

  • engagement
  • engrossment
  • total immersion

In organisations we talk about employee engagement and almost think this is enough, however the conversation at one to ones needs to be around specific projects and levels of immersion. Understanding a team member was engrossed or having a chat around what total immersion might look like.

Motivation is described as entering a flow state and this is what gaming does for the player, takes them somewhere else. It can be a journey away from boredom or anxiety or to pure elicit enjoyment. Gaming is often associated with relaxation and escapism.

Often games are set up with static difficulty where the player has to make the decision on the level of difficulty before the game starts. Individuals do this in work, putting themselves forward for roles or not putting themselves forward. Managers need to identify potential to push team members forward so that they are not held back by their own decisions on their capabilities.

Ideally the gaming industry know there is a fine balance of Dynamic Difficulty and Static Difficulty. To retain the players engagement they have to feel that they made the choice, but they want to be immersed and in the game by the challenge.

Think about your team members and decide how many choices they have and how much challenge they need.

Please do ge t in touch for a team 90 minute workshop or one to one coaching bev@nuggetsoflearning.co.uk

By bev August 25, 2026
Want to make your working day work harder for YOU?
By bev August 17, 2026
There are times when words just don't seem to work...
By bev August 10, 2026
The new kid on the block...
By bev August 3, 2026
Great facilitation isn't about PowerPoint. It's about creating an environment where people want to learn....
By bev July 24, 2026
Critical Thinking tools & techniques
By bev June 16, 2026
26 nuggets your Key Takeaways
By bev June 16, 2026
“Treat rest as work’s equal partner” – Alex Soojung-Kim Pang the author of Rest
By bev June 9, 2026
Personal Branding is the reputation and value people associate with you. Personal Impact is how people feel, think, or act after interacting with you.
By bev May 26, 2026
The Skill That Improves Every Decision
By bev May 18, 2026
What a Village Fete Can Teach You About Running a Great Team...?
By bev April 8, 2026
Creating an accountability partner
By bev March 9, 2026
Hard Conversations
More Posts